I set up the game's single, endless scene and tuned the three enemy spawners (three for a good spread of enemies).  The game had to be simple and easy at first, but to ramp up enough to provide a challenge at greater altitudes.  The golden butterfy, which provides a boost of altitude and invincibility, had to be rare, but not too rare.  I also adjusted how the camera color changes at different altitudes, and when the moon and stars come out at the game's highest altitudes.

Bumpy Birds

 
Tapify, Inc.

Bumpy Birds is a tapping/dodging game for mobile devices.  It is the second game made by the All Are Kings team in Unity for Tapify, Inc.

Overview
Systems Design for Bumpy Birds
 Mobile Dodging Game

Players tap the screen to "flap" and gain a little altitude.  The bird falls back down if the player stops tapping.  Using these simple controls, the player tries to move up as far as possible while dodging incoming "bully birds."  

 

Every time a player passes a flag, a point is awarded.  Players can even connect their facebook accounts to the game to see their friends' high scores.

 

Players are shown one full-page ad for every three play sessions.  A set of additional bird skins can be purchased in the game store.  Players can also share their score on Facebook or Twitter to unlock the "Baby Bird" skin for free.

Bumpy Birds Credits:

Progamming, Design:

Adrian Comisel, Luis Carlos Rodriguez

Artist, Design:

Justin Nichols

Level Design, Particles, Design:

Christopher Ellington

User Interface, Design:

Remi Storms

SFX and Music:

Jared Wuerzburger

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