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March 6, 2017

We live in a time where the games industry expands more by the day.  Audiences for games are getting more numerous and more diverse.  When we ask ourselves what we as developers, designers, writers, etc. what we can do to help our audiences expand, we need to acknowledge the awesome power and responsibility of representation.  That is,  creating in-game characters, protagonists, antagonists and more who accurately represent the incredible...

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February 26, 2017

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Zelda Should have Killed Link at the End

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