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February 26, 2017

Back in 2011, when Uncharted 3 was still new, I remember having a bit of an epiphany as I was battling my way through a seemingly endless boatyard.  I thought for the first time about the layers of awareness and motivation that are at work when players experience a game.  

You see, on the one hand, I was just a player in a game.  An governable entity in a system that allows me to make inputs that result in particular outcome...

February 21, 2017

I want to start out with some thoughts about choice in narrative games.  Specifically, I want to examine some factors that make a choice in a narrative game meaningful to the player.  This is a big subject, and considering how subjective the term "meaningful" is, (not to mention that I'm still trying to figure all this out myself), I don't imagine I'll get very far in trying to answer this question:

"In a narrative game, what makes a...

February 18, 2017

Hello all,

I'm Chris, and I've been making games for a couple of years.  Some of those games have been focused on narrative, and I wanted to start a blog to share some of my thoughts related to  narrative design, game writing, and games in general.  

I'll try to keep things specific to narrative design - I hear that a good blog should be about one thing. However, at times I might digress and end up discussing subjects related...

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